My first impressions of the Uncharted demo have been lovingly posted on the digital walls in the network corridors of our favourite Danish/English gaming website Boomtown.
As I'm absolutely knackered this extremely cold Danish winter evening all I'll say is the direct link is right here.
Now go pre-order it or cheat the tax man and import it.
I said go.
Thursday, November 15, 2007
Uncharted: Drake's Fortune - First Impressions
Friday, November 9, 2007
Eternal Sonata - Review
What haven't I said about the game already? Seriously, send me a list.
Ho,ho, ho. Anyway, you can read my interview with none other than tri-Crescendo's creative lead, Hiroya Hatsushiba here.
If that doesn't whet your appetite then there a first impressions piece that I wrote and now to cap off the Eternal Sonata hat trick my review has gone up over at Boomtown and you can read it...
...
here.
Over and out.
Wednesday, November 7, 2007
Techland: Dead Island - Interview
[UPDATED: Those crazy cats at Strategy Informer have now added my name to the interview questions. Lovely, lovely people.]
Well that's got me all flustered. I explored the depths of my question asking repertoire, lovingly wrapped it in the shape of an email and caress the send button and wiped a tear as my beautiful flying monkeys soared toward the Strategy Informer inbox.
Two weeks or so went by without so much as tinker from Techland. I waited poised, like a dog waiting for a morsel to fall off a dinner plate.
Finally today it arrived. You'd think I'd happy wouldn't you? But NO! NO! Those horrid people at Strategy Informer left my name off the questions!! Well you can be sure I emailed them instantly to tell them that I'll pull the bloody trigger if it doesn't get sorted.
I'm sure that when they see their error they'll fix it sharpish!
Anyway...READ.
Tuesday, November 6, 2007
The History Channel: Great Battles of the Middle Ages - Interview.
There I was, poised on my roof trying to re-enact the Crane move as seen in the the mega smash hit film, Karate Kid. I had a perfect picture of Mr. Mayagi in my mind, the air was still: I was ready.
Just as I was about to leap the laptop sent me a distress signal. Being the consummate professional I am, I lept off my house, into my living room before anyone could say, "Wax on, wax off."
Needless to say it was Jamie from Strategy Informer. Just before you ask who Jamie is I'll say this: he doesn't make the tea...capice!
Well, as it happens, Slitherine Software had just announced a new game and they wanted me to interview them so they can sell more copies. Being the mercenary S.O.B. I am I first negotiated price and then said yes.
After what felt like a year I managed to squeeze out a few questions. The answers to those questions appear here.
I went back up to the roof again btw, but it was raining. But I'll keep you updated as to how it goes with the whole crane thing.
Friday, November 2, 2007
Conan - PS3 Review
My bosom buddies over at Strategy Informer phoned me up to literally beg me to get off my fat arse and review Conan for the PS3. I was midway through eating my fourth double cheeseburger but being the trouper I am I agreed.
After hours of deliberating, gaming playing, sweating and inane midnight rambling I finally managed to squeeze out a few hundred words on the Conan subject. The results can be found here.
If you want a summary I think Nihilistic Software are a lazy bunch and have literally copied everything that's good about the stunning God of War and worsened it. If you want the long version you'll have to click the link above.
Anyway, here's a low res screenshot:
Thursday, October 25, 2007
Gran Turismo 5 (Prologue) - First Impressions
Polyphony Digital gave us a taste of things to come recently with their sneak peak at a very early build of the venerable of the next instalment of their smash hit series, Gran Turismo.
Like a fly to a windscreen I searched that magical wonderland we refer to only as the internet, found out how to set up a Japanese account, then shivered with excitement as it downloaded from the Playstation Store.
I immediately got on the Batphone to Boomtown who said I should send my impressions over to them top secret and they'll gladly publish them for me.
As ever, they kept their word and you can read the proof of that, here.
VoilĂ !
Tuesday, October 23, 2007
Eternal Sonata - First Impressions
Way back in September I was rather sneaky and crept behind Microsoft's back and used my top secret US Account on their XBL Marketplace to download the Eternal Sonata demo. Naughty, naughty.
Well, those extremely charitable people behind the totally insane Boomtown agreed back then to publish it for me.
Now as it's just been released last Friday here in Europe, and as you're all dying to know what I think of it, I thought I'd re-post my demo impressions from that time. You can read them here.
Also, in case you missed it. I also interviewed Hiroya Hatsushiba, Head Honcho over at tri-Ace for the utterly stupendous site, Strategy Informer. You can read, or re-read that interview right here.
If all that Eternal Sonata goodness wasn't enough, a copy is winging its way to me as we speak and hopefully the review will be up sometime next week.
Sleep easy people, I'm on the case.
Ratchet and Clank: Tools of Destruction - Preview
If any game is likely to save the PS3 this year, then Ratchet and Clank: Tools of Destruction looks to be it. The demo has been available to download from the Playstation Store for quite a while now and my friends over at Boomtown kindly offered to publish my first impressions of Insomniacs latest title.
You can read the full article here.
Hope you enjoy it and let me know what you think. Do you agree? Or did you find it disappointing?
Look out for my full review of the game when it's released next month in Europe.
Wednesday, October 17, 2007
LocoRoco Cocoreccho Review!
I loved this game. It had been sitting there staring me in the face for quite a while but the other day I took the plunge and my gaming life was all the better for it.
If you, like me a few days ago, still haven't bothered to spend £2 on probably the best use of motion control ever, yes EVER!! then hope fully this will help persuade you otherwise.
Lookout soon for my Ratchet and Clank preview which will hopefully be posted in a couple of days.
EDIT: Blogspot's having a few issues atm., so no picture provided. Sorry.
Monday, October 15, 2007
Assassins Creed Can't fit on a DVD9
According to Patrice Desilets, the creative lead on Ubi-Soft's up and coming title, Assassins Creed the team are working tooth and nail to try and squeeze the content onto a DVD9 disk.
Of course its rival, Blu Ray doesn't have this problem. However, speaking in an interview with Pro-G he remained upbeat that his team could fit all on in time for the projected 11th November release date.
Conversely, he says that the team are really struggling right now due to memory issues. Though he is at pains to ease the minds of both camps:
"He added that the developer, Ubisoft Montreal, had drafted in help from both Microsoft and Sony to make sure the game has "the same quality on both systems".
"The PS3 version is as good as the 360 version. We've been showing the PS3 version at E3 this year, but we've done a lot of events and it's just easier for us and for people from the press to have a 360. But the versions are the same, basically," he said.
He added: "Both have their own challenges. Right now we have a big challenge on the 360 to make it fit on a DVD, to put five languages, to put all the data on eight gigs. On the Blu-ray side we're really good, but then the memory is quite different. How we handle memory is really different between the two machines and we're struggling right now on the PS3. But we have people who are really dedicated and we're having help from Microsoft on one side and Sony on the other side to have the same quality on both systems. It really depends on the week basically as to who's best."
Source: Pro-g.co.uk
Sunday, October 14, 2007
Ubisoft Arse in Cred
Bit of a downer this week. This doesn't really count as news, well it's news if you're interested in me, which you know, you probably aren't but it is gaming related and it's a Sunday so here you go.
The lovely, kind, caring Editor of Eurogamer, Kristan Reed, sent me a rather enticing PM. It read:
Hi Mike,
|
| I've just had Ubisoft alert me to this one-off trip. Interested?
|
|
| "I’ve got the chance to send a single community member from the Eurogamer
| forums to Montreal to see and play Assassin’s Creed next week, meet Jade
| Raymond, and generally have a hell of a trip. Can you think of someone on
| your forum who has got a high post count, is well respected/liked, and is
| likely to really enjoy playing AC that I can bring along? We’ll cover all
| costs and stuff. The visit is going to be next week so we need to move asap
| on this."
Wow. Meet JADE RAYMOND and play Assassins Creed early, write my first impressions for Eurogamer and MEET JADE RAYMOND!!
I informed Kristan Reed that I live in Denmark but I would fly to London, meet with Ubi and go and see JADE RAYMOND!!! (and maybe play a bit of Assassins Creed).
However, Ubisoft then withdrew their offer as I didn't live in the UK. Although I'm a British citizen with a British Passport and was willing to fork out for a flight to London, I couldn't go.
However, Ubi will make amends by sending me a 'goody bag' (not Jade I hope) so I'll let you know what swank I receive and as when it turns up.
That's it really.
Saturday, October 13, 2007
Eternal Sonata Developer Interview
During my time with Strategy Informer they asked me to do an interview with development team tri-Ace, those responsible for the JRPG Ethernal Sonata or Trusty Bell - Chopin's Dream if you prefer the original Japanese title, as I do.
Anyway, I wasn't able to meet him in person but I did write down a few choice questions and those crazy chaps at Strategy Informer sent them off to Hiroya Hatsushiba and you can read the very interesting results here.
I'll hopefully be doing more of these and as ever I'll link you to them from here.
The game has already been released in both the US and Japan but Europe can look forward to this title Friday 19th October on the XBox 360 and a PS3 version is not too far off! Hopefully I'll be able to grab a review copy and as soon as it's published I'll give you the heads up.
Here, have some box art:
NHL 08 Review - PS3
Again, a little bit late with this one but I got the chance to review EA's latest instalment of their long running ice hockey game, NHL 2008 on the PS3 a few weeks ago and as I now write reviews for other sites I thought I'd link them to you from here instead of breaking all manner of NDA's and losing my house and family to the site managers.
I wrote it for Strategy Informer on the 4th October and I gave it a total score of 8.2 out of 10 which isn't bad at all. In fact, I really enjoyed it.
If you want read the review in its entirety then you can find it here.
Any comments you have you're of course welcome to create an account over at SI or simply slag me off for not knowing what I'm talking about here in the blog.
Friday, October 12, 2007
Wiil Done!
Chart Track have revealed from under their number covering boxers that the Nintendo Wii has sold over 1m units in just 38 weeks. Sony am cry as this edges their reigning champion the PS2 off its perch. This managed only 1 million sales in 50 weeks. Hah!
It doesn't stop there however. Earlier this month that highly unreliable but much quoted number cruncher, VG Chartz (the 'z' makes it cool) has reported that the Wii is the bestest selling next-gen gaming console, media hub, internet friendly whatever back in August. So this is really just another medal on the military uniform for Nintendo as they do battle in these rather boring, bitchy console wars.
With news also in that the Wii yet again topes the US console chart Nintendo can afford to loosen their slacks, lean back in their chairs look under their their desks, smile and think of Monica.
Souce: RegHardware
Guess who's back?
Yep. I am.
Been rather busy and not had a great deal of time to bring you all up to date on the very latest and most exciting game stories of the day! Also, working now independently for two different websites reviewing games and bound and gagged by all kinds of disclosure agreements that if broken would result in the torturous castration of my mute peregrine, Dave, I won't be able to write too many reviews now either. Which is sad for you all.
However, any review I do write, I will link you to the site so all those thousands of fans that I've neglected over the last few weeks will still get to read my musings over the latest developments from our game developing overlords.
That's about it really.
Tuesday, July 31, 2007
Halo 3: 4 player co-op confirmed
Once upon a time, rumours were abound that Bungie's forthcoming title, Halo 3 was not going to include the facility to play with friends over XBox live. Well now sites across the intarweb, albeit foreign language ones are reporting that Halo 3 will not only have the feature included, it will support up to 4 players playing Co-Op simultaneously.
This is huge news for Bungie and Microsoft after the leaked interview with EGM linked in the article. Many were up in arms over the alleged exclusion of the feature which came shortly after that Free Radical had announced that their debut title for generation consoles, Haze would support such a feature.
Frankie did however underline that such a process has its problems and as to exactly how smooth 4 player co-op will be remains to be seen. Expect a Day 1 patch.
Have a brand spanking new screenshot!
Monday, July 30, 2007
FIFA 2008 gets demo date and release date
EA Sports have today announced both the release date and the demo date for their latest instalment, FIFA 2008 on the PC and XBox 360. The nature of the demo is unknown but if it follows suit with the previous offerings, then it will be 45 minutes of play with two top teams competing against each other - always Barcelona and someone else. You'll be able to compete against either the computer AI on the Easy setting or with a friend.
EA have said that FIFA 2008 has undergone a complete overhaul this time round with many new features added. Amongst those changes are the inclusion of 30 leagues, 620 teams and more than 15.000 life-like players: that a 20% increase over the 2007 edition.
In addition, Ronaldinho and his fellow faces of FIFA will be providing motion capture for the game, to ensure "body movements, individual moves and the playing style of each athlete is captured and digitised to become the life-like movement of the virtual players in future versions of EA's FIFA games", says Joe Booth, Senior Producer.
"We are proud to call some of the world's best football athletes our partners. The access, guidance and insight they give us means that FIFA 08 will create a next-gen experience that not only looks authentic, but that captures the emotion, finesse and beauty of the game." He concluded.
If all that doesn't whet your appetite you can try the game out for yourself on the 27th August and if you like it you can place your pre-order and expect it to arrive in the shops on the 28th September. Or if you can't wait for that then you can view some gameplay footage below:
As to when a PS3 demo will arrive isn't clear at this point in time but hopefully on the same day.
Sunday, July 29, 2007
Six-axis compatibility with PSP?
Sony have filed an application with the US patent office for a device that seems to connect the Six-axis to the bottom of their handheld device, the PSP.
Sony have been badgered for a comment but as per usual SCEA declined to make any kind of statement.
What also isn't clear is the reason why. Does it mean that it will allow games that allow two analogue controllers to now be playable on the PSP or maybe it will allow for some in-game features of the PS3 to be transferred over to the PSP, like the rear-view mirror which was demonstrated at last year's E3?
As we already know, the PSP Lite will feature digital output which enables users to view UMD's on their televisions sets and also opens up more possibilities for PS3/PSP interaction.
Questions, questions.
Source: Gamesindustry.biz
Japanese Hardware sales, July 16th - July 22nd
Yes it's the weekly point and laugh at Microsoft time! That's right, kids. The Japanese hardware numbers are up. I wonder how many billion Wii's and DS' Nintendo have sold this week? Or maybe the PS3 has actually made some ground? Who knows?
Still, looking at Eastern sales that have no bearing on the Western gaming market is always fun, and laughing at the dire performance of the XBox 360 always brings apologists out of the woodwork from both sides of the console fence.
I know the suspense is killing you so here they are!
- DS Lite: 154,459 12,492 (8.80%)
- Wii: 86,786 23,068 (21.00%)
- PSP: 32,894 4,684 (12.46%)
- PS2: 14,059 1,718 (10.89%)
- PS3: 12,187 1,306 (9.68%)
- Xbox 360: 2,664 278 (9.45%)
- Game Boy Micro: 315 21 (7.14%)
- Gamecube: 131 25 (23.58%)
- GBA SP: 122 16 (11.59%)
- DS Phat: 45 30 (200.00%)
- GBA: 24 24 (N/A%)
What a surprise! No-one's buying anything over there apart from Nintendo products! Who'd've thunk it?
Tune in next week to marvel at more Nintendo sales figures!
Source: Media Create
Thursday, July 26, 2007
Heavenly Sword – First Impressions
The demo weighed in at 996MB and I watched as every byte crawled its way from Sony’s Playstation network down to my PS3. This was a game I’d been looking forward to. I was one of the thousands who gawped in wonder at last year’s E3 at the gameplay trailer on show and couldn’t wait to get my hands on it and try it out for myself. Over a year later and my wait is finally at an end.
Having played most of the launch titles and the immediate release list looking barren, I was hoping for a demo that would give my PS3 some life whilst I wait for the deluge of ‘Fall’ – that’s autumn in English – releases to turn up in my post box. How disappointed I was.
The opening cut scene is beautifully shot with colours and pastel-shades glistening in all their high definition glory. A press of an X-button later and I’m leaping from guy rope to guy rope performing somersaults and all manner of acrobatic feats before a quick tap of the square-button saw Nariko – our heroine – scissor kick the closest enemy in the face before landing in style with all the poise of a Nureyev.
I now found myself poised on a narrow precipice surrounded by at least 10 enemies. With a multitude of combos at my disposal I got stuck in. It is here that the game really begins to feel like God War. Not that that’s bad thing in itself but it doesn’t seem to have added anything new to the combat. One could argue that the array of moves Nariko can pull off and the amount of baddies on the screen at once is a step up from the last generation, but I would call it a step sideways. This sentiment was cemented by the fact that I dispensed of everyone on the cliff on the first time of asking in under 3 minutes by tapping triangle and circle at the same time.
Another cut scene ensued and before I know it I’m surrounded again. This time I’m in a market place and barrels and stalls smash into pieces as the enemies fly from my spinning sword attacks and deadly counter moves. Another 3 minutes later, Nariko surrounded by slain bodies barely has time to think as three more armed-to-the-teeth guards burst through an otherwise locked wooden gate. I hold down R1 to ready my powerstance, grip the controller tighter and...
...then it ends. That’s it.
So after a couple of play-throughs I managed to play through the whole demo in under 5 mins. I went into the options menu to add the six-axis camera tilt but that just seemed like another wasted use of motion control.
So after waiting so long Ninja Theory wave the chocolate cake under this starving man’s nose and pull it away again before I could get a proper mouthful. The morsel that I did taste however was delicious, although nothing about it set it apart from the other cakes out there. Anyway, before I get too hungry I’ll say this: The Heavenly Sword demo is a woefully short and an all too familiar single player experience. If Kratos could actually die he’d be turning in his grave. All that being said and done, I did have a ton of fun, which is what playing games is all about, isn’t it?

