Yep, another day another interview with an ace development team! This time it was Wahoo Studios talking to me via email about their latest title Saga for the PC.
Interested? Read all about it here.
Wednesday, November 21, 2007
Saga Interview
Sacred 2 - Fallen Angel Interview
Well, well. I did this interview the other day for my pals over at SI and their stats went through the roof. I spent hours trying to convince myself that it was because of me that folk came in droves but after my tears and a healthy dose of self realisation I came to the conclusion that unfortunately the reason why they all appeared in a hurry is because they were excited about the game.
Oh well. One day...one day.
Ah, yes. THE INTERVIEW IS HERE!
(Sorry for shouting.)
Wednesday, November 7, 2007
Techland: Dead Island - Interview
[UPDATED: Those crazy cats at Strategy Informer have now added my name to the interview questions. Lovely, lovely people.]
Well that's got me all flustered. I explored the depths of my question asking repertoire, lovingly wrapped it in the shape of an email and caress the send button and wiped a tear as my beautiful flying monkeys soared toward the Strategy Informer inbox.
Two weeks or so went by without so much as tinker from Techland. I waited poised, like a dog waiting for a morsel to fall off a dinner plate.
Finally today it arrived. You'd think I'd happy wouldn't you? But NO! NO! Those horrid people at Strategy Informer left my name off the questions!! Well you can be sure I emailed them instantly to tell them that I'll pull the bloody trigger if it doesn't get sorted.
I'm sure that when they see their error they'll fix it sharpish!
Anyway...READ.
Tuesday, November 6, 2007
The History Channel: Great Battles of the Middle Ages - Interview.
There I was, poised on my roof trying to re-enact the Crane move as seen in the the mega smash hit film, Karate Kid. I had a perfect picture of Mr. Mayagi in my mind, the air was still: I was ready.
Just as I was about to leap the laptop sent me a distress signal. Being the consummate professional I am, I lept off my house, into my living room before anyone could say, "Wax on, wax off."
Needless to say it was Jamie from Strategy Informer. Just before you ask who Jamie is I'll say this: he doesn't make the tea...capice!
Well, as it happens, Slitherine Software had just announced a new game and they wanted me to interview them so they can sell more copies. Being the mercenary S.O.B. I am I first negotiated price and then said yes.
After what felt like a year I managed to squeeze out a few questions. The answers to those questions appear here.
I went back up to the roof again btw, but it was raining. But I'll keep you updated as to how it goes with the whole crane thing.
Monday, July 30, 2007
FIFA 2008 gets demo date and release date
EA Sports have today announced both the release date and the demo date for their latest instalment, FIFA 2008 on the PC and XBox 360. The nature of the demo is unknown but if it follows suit with the previous offerings, then it will be 45 minutes of play with two top teams competing against each other - always Barcelona and someone else. You'll be able to compete against either the computer AI on the Easy setting or with a friend.
EA have said that FIFA 2008 has undergone a complete overhaul this time round with many new features added. Amongst those changes are the inclusion of 30 leagues, 620 teams and more than 15.000 life-like players: that a 20% increase over the 2007 edition.
In addition, Ronaldinho and his fellow faces of FIFA will be providing motion capture for the game, to ensure "body movements, individual moves and the playing style of each athlete is captured and digitised to become the life-like movement of the virtual players in future versions of EA's FIFA games", says Joe Booth, Senior Producer.
"We are proud to call some of the world's best football athletes our partners. The access, guidance and insight they give us means that FIFA 08 will create a next-gen experience that not only looks authentic, but that captures the emotion, finesse and beauty of the game." He concluded.
If all that doesn't whet your appetite you can try the game out for yourself on the 27th August and if you like it you can place your pre-order and expect it to arrive in the shops on the 28th September. Or if you can't wait for that then you can view some gameplay footage below:
As to when a PS3 demo will arrive isn't clear at this point in time but hopefully on the same day.
Saturday, July 21, 2007
Capcom Defends Going Multi-platfrom with Devil May Cry 4
Kieiji Inafune, Capcom's Head of R&D has recently talked about with the company chose take their forthcoming title Devil May Cry 4 multi-platform instead of following tradition and maintaining its exclusivity to the Playstation brand.
In an interview with Spong.com, Inafune remarked, "Until now it’s been hard for us to develop multi-platform games, but recently we have developed this development engine that allows us to develop a game in the engine and then put it on to PS3 and 360." (He likes the word develop - or the translator does more like!)
“Developing Dead Rising and Lost Planet helped flush out everything in the development tool system – which is now pretty much complete, aside from the usual upgrades – so we decided to use that engine, make it for the 360 and the PS3 with Devil May Cry 4”, he added.
The series has been with Sony since 2001 and when Capcom first announced their were going multi', hardcore fans of the series went nuts polling Capcom saying say were planning to boycot the company amongst other really pathetic things.
As of yet DMC4 as it's commonly known, has no official release date but some sites have it down Q4. However, screenshots are available. Here, have one!


